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In article <39818D7D.17AD6F52@accn.org>, rob### [at] accnorg wrote:
> Anyone know how to easily make rounded smooth edges on cubes and
> cylinders?
One way to do this is with the superellipsoid object, as has been
mentioned. However, this method doesn't give you as good control over
the radius of the curve, and all the faces will be slightly curved and
not perfectly flat.
The usual method to get a true rounded box or cylinder is to use a CSG
union or merge or to use a macro which produces such a CSG. A rounded
box consists of 8 spheres, 12 cylinders, and 3 boxes. A rounded cylinder
consists of 2 cylinders and 2 torii, or you can just cap the ends of a
single cylinder with spheres. The locations for these are easy to figure
out for boxes and cylinders. The math for rounded cones is a bit more
complex, but still fairly simple if you know a little trigonometry.
If you use a union, and your objects are not transparent, it is slightly
faster...if you want to use transparent objects, you should usually use
merge to remove the internal surfaces.
There should be macros to do what you want here:
http://www.erols.com/vansickl/macs.htm
PS: I don't think you can get smooth edges on a sphere... :-)
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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